Overview

A dashboard-style bento grid where every tile holds a small animated isometric machine: a gauge, a flowing event rail, stacked trays, a padlock, a server rack or a row of keys. Tiles blur in one after another as the grid scrolls into view, each machine drops into place, and metrics count up to their value. On hover a tile tilts toward the pointer, a soft light follows the cursor, the machine shifts a little more than the tile for depth, and it lifts off its shadow. Tiles span one or two columns and rows, and the grid fills any gaps. Machines pause while off screen. Tiles are links when given an href, otherwise toggle buttons that show a check when selected.


Installation

Install dependencies:

$ pnpm add motion lucide-react

Add the utility function for class merging:

lib/utils.ts
tsx
import { ClassValue, clsx } from "clsx";import { twMerge } from "tailwind-merge";
export function cn(...inputs: ClassValue[]) {  return twMerge(clsx(inputs));}

Copy the component code into your project:

components/ui/isometric-bento.tsx
tsx
"use client";
import { useEffect, useRef, useState } from "react";import type { CSSProperties, PointerEvent as ReactPointerEvent, ReactNode } from "react";import { animate, motion, useInView, useMotionTemplate, useMotionValue, useReducedMotion, useSpring, useTransform } from "motion/react";import Link from "next/link";import { ArrowUpRight } from "lucide-react";import { cn } from "@/lib/utils";
export const ISOMETRIC_BENTO_FIGURES = [  "gauge",  "flow",  "stack",  "lock",  "rack",  "keys",] as const;
export type IsometricBentoFigure = (typeof ISOMETRIC_BENTO_FIGURES)[number];
export type IsometricBentoItem = {  id: string;  eyebrow: string;  title: string;  detail: string;  icon?: ReactNode;  metric?: string;  size?: "standard" | "wide" | "tall" | "feature";  href?: string;  /** Which small machine sits in the tile. Defaults by position. */  figure?: IsometricBentoFigure;};
export type IsometricBentoProps = {  items: IsometricBentoItem[];  className?: string;  onSelect?: (item: IsometricBentoItem) => void;};
/* ------------------------------------------------------------------ *//* Isometric projection. Same camera as the anatomy kit: azimuth 45°,  *//* elevation 30°. World x, y lie on the floor, z points up.            *//* ------------------------------------------------------------------ */
const SCALE = 1.35;const SX = Math.SQRT1_2 * SCALE;const SY = SX / 2;const LIFT = (Math.sqrt(3) / 2) * SCALE;const DEG = Math.PI / 180;
type Pt = [number, number];
const at = (x: number, y: number, z = 0): Pt => [  (x - y) * SX,  (x + y) * SY - z * LIFT,];
const f2 = (value: number) => value.toFixed(2);
const poly = (points: Pt[]) =>  `M${points.map(([px, py]) => `${f2(px)} ${f2(py)}`).join("L")}Z`;
const path = (points: Pt[]) =>  `M${points.map(([px, py]) => `${f2(px)} ${f2(py)}`).join("L")}`;
/** A matrix that lays local (x, y) onto the horizontal plane at height z. */const plane = (x: number, y: number, z: number) => {  const [e, f] = at(x, y, z);  return `matrix(${f2(SX)} ${f2(SY)} ${f2(-SX)} ${f2(SY)} ${f2(e)} ${f2(f)})`;};
type Tone = "base" | "body" | "accent";
/** Rectangular solid with three visible faces: top, left and right. */function Block({  x,  y,  z,  w,  d,  h,  tone = "body",}: {  x: number;  y: number;  z: number;  w: number;  d: number;  h: number;  tone?: Tone;}) {  const x1 = x + w;  const y1 = y + d;  const z1 = z + h;  return (    <g className={cn("ib-solid", `ib-${tone}`)}>      <path        className="ib-face ib-right"        d={poly([at(x1, y, z), at(x1, y1, z), at(x1, y1, z1), at(x1, y, z1)])}      />      <path        className="ib-face ib-left"        d={poly([at(x, y1, z), at(x1, y1, z), at(x1, y1, z1), at(x, y1, z1)])}      />      <path        className="ib-face ib-top"        d={poly([at(x, y, z1), at(x1, y, z1), at(x1, y1, z1), at(x, y1, z1)])}      />    </g>  );}
/** Upright cylinder: a round top plus the visible half of its side. */function Drum({  cx,  cy,  r,  z,  h,  tone = "body",}: {  cx: number;  cy: number;  r: number;  z: number;  h: number;  tone?: Tone;}) {  const top = z + h;  const front = (zz: number) =>    Array.from({ length: 17 }, (_, i) => {      const a = -Math.PI / 4 + (i * Math.PI) / 16;      return at(cx + r * Math.cos(a), cy + r * Math.sin(a), zz);    });  const ring = Array.from({ length: 33 }, (_, i) => {    const a = (i * Math.PI) / 16;    return at(cx + r * Math.cos(a), cy + r * Math.sin(a), top);  });  return (    <g className={cn("ib-solid", `ib-${tone}`)}>      <path        className="ib-face ib-left"        d={poly([...front(top), ...front(z).reverse()])}      />      <path className="ib-face ib-top" d={poly(ring)} />    </g>  );}
/* ------------------------------------------------------------------ *//* The six small machines. Each moving part is a CSS animation.        *//* ------------------------------------------------------------------ */
function Screws({ points, z }: { points: Array<[number, number]>; z: number }) {  return (    <g className="ib-screws">      {points.map(([x, y]) => {        const [cx, cy] = at(x, y, z);        return <circle key={`${x}:${y}`} cx={f2(cx)} cy={f2(cy)} r={1.1} />;      })}    </g>  );}
/** A dial gauge on a stand. The needle sways around the reading. */function GaugeScene() {  const ticks = Array.from({ length: 21 }, (_, i) => {    const a = (-135 + i * 13.5) * DEG;    const major = i % 5 === 0;    const r0 = major ? 12.6 : 14.2;    const r1 = 15.8;    return path([      [r0 * Math.cos(a), r0 * Math.sin(a)],      [r1 * Math.cos(a), r1 * Math.sin(a)],    ]);  }).join("");
  return (    <g>      <g className="ib-solid ib-base">        {[-32, 32].flatMap((x) =>          [-26, 26].map((y) => (            <Drum key={`${x}:${y}`} cx={x} cy={y} r={3} z={-3} h={3} tone="base" />          )),        )}      </g>      <Block x={-38} y={-30} z={0} w={76} d={60} h={4} tone="base" />      <Screws        points={[          [-33, -25],          [33, -25],          [-33, 25],          [33, 25],        ]}        z={4}      />      <Drum cx={0} cy={-2} r={18} z={4} h={8} tone="body" />      <Drum cx={0} cy={-2} r={20} z={12} h={2} tone="base" />      <g transform={plane(0, -2, 14.2)}>        <circle className="ib-dial" r={17.4} />        <path className="ib-tick" d={ticks} />        <g transform="rotate(38)">          <g className="ib-needle">            <path className="ib-needle-line" d="M-3 0 L14 0" />          </g>        </g>        <circle className="ib-pivot" r={1.7} />      </g>      <Drum cx={28} cy={20} r={2} z={4} h={0.6} tone="accent" />    </g>  );}
/** Stacked trays on two back posts. The accent tray bobs up and down. */function StackScene() {  return (    <g>      <Block x={-34} y={-34} z={0} w={68} d={68} h={4} tone="base" />      <Block x={-30} y={-30} z={4} w={5} d={5} h={52} tone="body" />      <Block x={25} y={-30} z={4} w={5} d={5} h={52} tone="body" />      <Block x={-28} y={-28} z={12} w={56} d={56} h={2} tone="body" />      <Screws        points={[          [-24, -24],          [24, -24],        ]}        z={14}      />      <Block x={-28} y={-28} z={24} w={56} d={56} h={2} tone="body" />      <Screws        points={[          [-24, -24],          [24, -24],        ]}        z={26}      />      <Block x={-28} y={-28} z={36} w={56} d={56} h={2} tone="body" />      <g className="ib-bob">        <Block x={-28} y={-28} z={46} w={56} d={56} h={2} tone="accent" />        <Screws          points={[            [-24, 24],            [24, 24],          ]}          z={48}        />      </g>    </g>  );}
/** A bin feeds a rail of events that runs into a tray. */function FlowScene() {  const start = at(-50, -6, 8);  const end = at(50, -6, 8);  const dx = end[0] - start[0];  const dy = end[1] - start[1];  const events = [0, 1, 2, 3];  return (    <g>      <Block x={-78} y={-28} z={0} w={34} d={42} h={4} tone="base" />      <Block x={-74} y={-24} z={4} w={26} d={34} h={18} tone="body" />      <path className="ib-rail" d={path([start, end])} />      {events.map((i) => (        <circle          key={i}          className="ib-dot"          cx={f2(start[0])}          cy={f2(start[1])}          r={2.2}          style={            {              "--dx": `${f2(dx)}px`,              "--dy": `${f2(dy)}px`,              animationDelay: `${-i * 0.7}s`,            } as CSSProperties          }        />      ))}      <Block x={46} y={-28} z={0} w={34} d={42} h={4} tone="base" />      <Block x={50} y={-24} z={4} w={26} d={34} h={12} tone="base" />      <Drum cx={60} cy={-10} r={2.2} z={16} h={0.6} tone="accent" />    </g>  );}
/** A padlock whose shackle lifts and drops back as it latches. */function LockScene() {  const arc = Array.from({ length: 13 }, (_, i) => {    const a = Math.PI - (i * Math.PI) / 12;    return at(9 * Math.cos(a), -6, 26 + 9 * Math.sin(a));  });  const shackle = path([at(-9, -6, 13), at(-9, -6, 26), ...arc, at(9, -6, 13)]);  return (    <g>      <Block x={-26} y={-24} z={0} w={52} d={48} h={3} tone="base" />      <g className="ib-shackle">        <path className="ib-shackle-line" d={shackle} />      </g>      <Block x={-18} y={-16} z={3} w={36} d={32} h={20} tone="body" />      <path className="ib-keyhole" d={path([at(0, 16, 14), at(0, 16, 9)])} />      <circle        className="ib-lamp"        cx={f2(at(0, 16, 17)[0])}        cy={f2(at(0, 16, 17)[1])}        r={1.6}      />    </g>  );}
/** A four-bay rack. One module slides out toward the viewer and back. */function RackScene() {  const [ejectX, ejectY] = at(0, 12, 0);  const modules = [-27, -12, 3, 18];  return (    <g>      <Block x={-40} y={-30} z={0} w={80} d={60} h={4} tone="base" />      <Block x={-35} y={-26} z={4} w={5} d={6} h={52} tone="body" />      <Block x={30} y={-26} z={4} w={5} d={6} h={52} tone="body" />      {modules.map((x, index) => {        const sliding = index === 2;        const tone: Tone = index === 1 ? "accent" : "body";        return (          <g            key={x}            className={sliding ? "ib-eject" : undefined}            style={              sliding                ? ({                    "--dx": `${f2(ejectX)}px`,                    "--dy": `${f2(ejectY)}px`,                  } as CSSProperties)                : undefined            }          >            <Block x={x} y={-14} z={8} w={11} d={28} h={12} tone={tone} />            <Drum              cx={x + 5.5}              cy={6}              r={1.4}              z={20}              h={0.5}              tone={tone === "accent" ? "base" : "accent"}            />          </g>        );      })}    </g>  );}
/** A keyboard row of key caps. A wave of presses runs along the rows. */function KeysScene() {  const keys: Array<{ x: number; y: number; c: number; r: number }> = [];  for (let r = 0; r < 2; r++) {    for (let c = 0; c < 7; c++) {      keys.push({ x: -62 + c * 20, y: -18 + r * 22, c, r });    }  }  return (    <g>      <Block x={-75} y={-30} z={0} w={150} d={60} h={4} tone="base" />      {keys.map(({ x, y, c, r }) => {        const lit = c === 4 && r === 0;        return (          <g            key={`${c}:${r}`}            className="ib-key"            style={{ animationDelay: `${(c * 0.13 + r * 0.31).toFixed(2)}s` }}          >            <Block x={x} y={y} z={4} w={12} d={12} h={3} tone={lit ? "accent" : "body"} />          </g>        );      })}    </g>  );}
function FigureArt({ kind }: { kind: IsometricBentoFigure }) {  const scene = {    gauge: <GaugeScene />,    flow: <FlowScene />,    stack: <StackScene />,    lock: <LockScene />,    rack: <RackScene />,    keys: <KeysScene />,  }[kind];  // A soft contact shadow under each machine's footprint.  const [rx, ry, cy] = { gauge: [72, 26, 10], flow: [112, 30, 8], stack: [66, 26, 12], lock: [50, 20, 8], rack: [74, 26, 10], keys: [112, 30, 12] }[kind];  const gid = `ib-shadow-${kind}`;  return (    <svg className="isometric-bento__art" viewBox="-108 -80 216 134" aria-hidden="true" focusable="false">      <defs>        <radialGradient id={gid}>          <stop offset="0" stopColor="var(--color-ink)" stopOpacity="0.16" />          <stop offset="1" stopColor="var(--color-ink)" stopOpacity="0" />        </radialGradient>      </defs>      <ellipse className="ib-shadow" cx="0" cy={cy} rx={rx} ry={ry} fill={`url(#${gid})`} />      <g className="ib-scene">{scene}</g>    </svg>  );}
/** Counts the number inside a metric like "99.98%", "2.4k" or "04" up from zero. */function Metric({ value, run }: { value: string; run: boolean }) {  const reduce = useReducedMotion();  const match = value.match(/^(\D*?)(\d[\d,]*(?:\.\d+)?)(.*)$/);  const [text, setText] = useState(value);  useEffect(() => {    if (!match || !run || reduce) {      setText(value);      return;    }    const [, pre, num, post] = match;    const decimals = num.split(".")[1]?.length ?? 0;    const pad = num.startsWith("0") && !num.startsWith("0.") ? num.length : 0;    const target = Number(num.replace(/,/g, ""));    const c = animate(0, target, {      duration: 1.3,      ease: [0.16, 1, 0.3, 1],      onUpdate: (v) => {        let s = v.toFixed(decimals);        if (pad) s = s.padStart(pad, "0");        setText(`${pre}${s}${post}`);      },    });    return () => c.stop();    // eslint-disable-next-line react-hooks/exhaustive-deps  }, [run, value, reduce]);  return (    <span className="isometric-bento__metric" aria-label={value}>      <span aria-hidden>{text}</span>    </span>  );}
const TILT = { stiffness: 220, damping: 22, mass: 0.6 };
function Tile({  item,  index,  selected,  onActivate,}: {  item: IsometricBentoItem;  index: number;  selected: boolean;  onActivate: () => void;}) {  const reduce = !!useReducedMotion();  const ref = useRef<HTMLDivElement>(null);  const seen = useInView(ref, { once: true, amount: 0.25 });  // Animations only run while the tile is on screen.  const live = useInView(ref, { amount: 0 });  const figure = item.figure ?? ISOMETRIC_BENTO_FIGURES[index % ISOMETRIC_BENTO_FIGURES.length];
  const px = useMotionValue(0.5);  const py = useMotionValue(0.5);  const [hover, setHover] = useState(false);  const rotateX = useSpring(useTransform(py, [0, 1], [4, -4]), TILT);  const rotateY = useSpring(useTransform(px, [0, 1], [-5, 5]), TILT);  const artX = useSpring(useTransform(px, [0, 1], [-7, 7]), TILT);  const artY = useSpring(useTransform(py, [0, 1], [-5, 5]), TILT);  const gx = useTransform(px, (v) => v * 100);  const gy = useTransform(py, (v) => v * 100);  const glare = useMotionTemplate`radial-gradient(380px circle at ${gx}% ${gy}%, color-mix(in oklch, var(--color-paper) 75%, transparent), transparent 60%)`;
  const onMove = (e: ReactPointerEvent<HTMLDivElement>) => {    if (reduce || e.pointerType !== "mouse") return;    const r = e.currentTarget.getBoundingClientRect();    px.set((e.clientX - r.left) / r.width);    py.set((e.clientY - r.top) / r.height);  };  const onLeave = () => {    px.set(0.5);    py.set(0.5);    setHover(false);  };
  const className = cn(    "isometric-bento__item",    index % 2 === 0 ? "isometric-bento__item--light" : "isometric-bento__item--pearl",    selected && "isometric-bento__item--selected",  );
  const content = (    <span className="isometric-bento__content">      <motion.span aria-hidden className="isometric-bento__glare" style={{ backgroundImage: glare }} animate={{ opacity: hover ? 1 : 0 }} transition={{ duration: 0.3 }} />      <span className="isometric-bento__art-wrap">        <motion.span className="isometric-bento__parallax" style={reduce ? undefined : { x: artX, y: artY }}>          <motion.span            className="isometric-bento__drop"            initial={reduce ? false : { opacity: 0, y: -18, scale: 0.94, filter: "blur(6px)" }}            animate={seen ? { opacity: 1, y: 0, scale: 1, filter: "blur(0px)" } : undefined}            transition={{ type: "spring", stiffness: 180, damping: 16, delay: 0.15 + index * 0.06 }}          >            <FigureArt kind={figure} />          </motion.span>        </motion.span>      </span>      <span className="isometric-bento__topline">        <span className="isometric-bento__icon">{item.icon ?? <span aria-hidden="true" className="size-2 rounded-full bg-current" />}</span>        <span className="isometric-bento__eyebrow">{item.eyebrow}</span>        {item.href ? (          <ArrowUpRight aria-hidden="true" className="isometric-bento__arrow" />        ) : (          <span aria-hidden className="isometric-bento__check">            <svg viewBox="0 0 16 16" fill="none" stroke="currentColor" strokeWidth="2.4" strokeLinecap="round" strokeLinejoin="round">              <motion.path d="M3.5 8.5 6.5 11.5 12.5 4.5" initial={false} animate={{ pathLength: selected ? 1 : 0, opacity: selected ? 1 : 0 }} transition={{ duration: 0.25 }} />            </svg>          </span>        )}      </span>      {item.metric ? <Metric value={item.metric} run={seen} /> : null}      <span className="isometric-bento__title">{item.title}</span>      <span className="isometric-bento__detail">{item.detail}</span>    </span>  );
  return (    <motion.div      ref={ref}      data-live={live}      className={cn("isometric-bento__cell", `isometric-bento__cell--${item.size ?? "standard"}`)}      onPointerMove={onMove}      onPointerEnter={(e) => e.pointerType === "mouse" && setHover(true)}      onPointerLeave={onLeave}      initial={reduce ? false : { opacity: 0, y: 26, filter: "blur(8px)" }}      animate={seen ? { opacity: 1, y: 0, filter: "blur(0px)" } : undefined}      transition={{ duration: 0.6, ease: [0.23, 1, 0.32, 1], delay: index * 0.06 }}      style={reduce ? undefined : { rotateX, rotateY, transformPerspective: 900 }}    >      {item.href ? (        <Link href={item.href} className={className}>          {content}        </Link>      ) : (        <button type="button" aria-pressed={selected} onClick={onActivate} className={className}>          {content}        </button>      )}    </motion.div>  );}
export function IsometricBento({ items, className, onSelect }: IsometricBentoProps) {  const [active, setActive] = useState<string | null>(null);  if (!items.length) return null;
  return (    <section className={cn("isometric-bento", className)} aria-label="Isometric bento grid">      <div className="isometric-bento__grid">        {items.map((item, index) => (          <Tile            key={item.id}            item={item}            index={index}            selected={active === item.id}            onActivate={() => {              setActive((a) => (a === item.id ? null : item.id));              onSelect?.(item);            }}          />        ))}      </div>      {/* Global: the figure parts live in child components, which styled-jsx does not scope. */}      <style jsx global>{`        .isometric-bento {          padding: 1.5rem 0.25rem 2.5rem;        }        .isometric-bento__grid {          display: grid;          grid-template-columns: repeat(4, minmax(0, 1fr));          grid-auto-rows: minmax(7rem, auto);          grid-auto-flow: row dense;          gap: 0.875rem;          max-width: 60rem;          margin-inline: auto;          align-items: stretch;        }        .isometric-bento__cell {          min-width: 0;          will-change: transform;        }        .isometric-bento__cell--wide {          grid-column: span 2;        }        .isometric-bento__cell--tall {          grid-row: span 2;        }        .isometric-bento__cell--feature {          grid-column: span 2;          grid-row: span 2;        }        .isometric-bento__item {          position: relative;          display: block;          height: 100%;          width: 100%;          min-width: 0;          padding: 0;          appearance: none;          border: 0;          border-radius: 20px;          background: transparent;          color: inherit;          font: inherit;          cursor: pointer;          text-align: left;          text-decoration: none;          outline: none;        }        .isometric-bento__item--light {          --tile-surface: var(--color-paper);        }        .isometric-bento__item--pearl {          --tile-surface: var(--color-paper-2);        }        .isometric-bento__content {          position: relative;          z-index: 1;          display: flex;          height: 100%;          min-height: 100%;          flex-direction: column;          align-items: flex-start;          padding: 0.875rem 1.1rem 1.1rem;          background: var(--tile-surface);          border-radius: 20px;          box-shadow:            0 0 0 1px var(--color-rule),            0 1px 2px rgba(0, 0, 0, 0.04),            0 2px 0 color-mix(in oklch, var(--color-rule), transparent 30%);          overflow: hidden;          transition: box-shadow 260ms cubic-bezier(0.23, 1, 0.32, 1);        }        .isometric-bento__glare {          position: absolute;          inset: 0;          z-index: 2;          pointer-events: none;          mix-blend-mode: soft-light;        }
        /* Figure stage: a faint isometric floor grid behind the machine. */        .isometric-bento__art-wrap {          position: relative;          display: grid;          width: calc(100% + 2.2rem);          height: 9.5rem;          margin: -0.875rem -1.1rem 0.6rem;          place-items: center;        }        .isometric-bento__art-wrap::before {          content: "";          position: absolute;          inset: 0;          background-image:            repeating-linear-gradient(30deg, transparent 0 19px, color-mix(in oklch, var(--color-ink), transparent 93%) 19px 20px),            repeating-linear-gradient(-30deg, transparent 0 19px, color-mix(in oklch, var(--color-ink), transparent 93%) 19px 20px);          -webkit-mask-image: radial-gradient(ellipse 80% 90% at 50% 45%, #000 50%, transparent 100%);          mask-image: radial-gradient(ellipse 80% 90% at 50% 45%, #000 50%, transparent 100%);          transition: opacity 300ms ease;          opacity: 0.8;        }        .ib-shadow,        .ib-scene {          transform-box: fill-box;          transform-origin: center;          transition:            transform 320ms cubic-bezier(0.23, 1, 0.32, 1),            opacity 320ms ease;        }        .isometric-bento__parallax,        .isometric-bento__drop {          position: relative;          z-index: 1;          display: block;          width: 100%;          height: 100%;        }        .isometric-bento__cell--wide .isometric-bento__art-wrap {          height: 10.5rem;        }        /* Tall tiles give the machine whatever height the row leaves. */        .isometric-bento__cell--tall .isometric-bento__art-wrap,        .isometric-bento__cell--feature .isometric-bento__art-wrap {          height: auto;          flex: 1 1 14rem;          min-height: 14rem;        }        .isometric-bento__art {          position: relative;          width: 100%;          height: 100%;          overflow: visible;        }        .isometric-bento__cell[data-live="false"] * {          animation-play-state: paused !important;        }        /* Tones. Faces take the lightest tone on top, mid on the left, dark on the right. */        .isometric-bento__art {          --ib-line: color-mix(in oklch, var(--color-ink), transparent 28%);          --ib-ink: color-mix(in oklch, var(--color-ink), transparent 50%);        }        .ib-body {          --ib-top: var(--color-paper);          --ib-left: color-mix(in oklch, var(--color-paper), var(--color-ink) 9%);          --ib-right: color-mix(in oklch, var(--color-paper), var(--color-ink) 19%);        }        .ib-base {          --ib-top: color-mix(in oklch, var(--color-paper), var(--color-ink) 6%);          --ib-left: color-mix(in oklch, var(--color-paper), var(--color-ink) 15%);          --ib-right: color-mix(in oklch, var(--color-paper), var(--color-ink) 26%);        }        .ib-accent {          --ib-top: color-mix(in oklch, var(--color-brand), var(--color-paper) 80%);          --ib-left: color-mix(in oklch, var(--color-brand), var(--color-paper) 62%);          --ib-right: color-mix(in oklch, var(--color-brand), var(--color-paper) 44%);        }        .ib-top {          fill: var(--ib-top);        }        .ib-left {          fill: var(--ib-left);        }        .ib-right {          fill: var(--ib-right);        }        .ib-face {          stroke: var(--ib-line);          stroke-width: 0.55;          stroke-linejoin: round;        }        .ib-dial {          fill: var(--color-paper);          stroke: var(--ib-line);          stroke-width: 0.5;        }        .ib-tick {          fill: none;          stroke: var(--ib-ink);          stroke-width: 0.6;          stroke-linecap: round;        }        .ib-needle-line {          fill: none;          stroke: var(--color-brand);          stroke-width: 1.1;          stroke-linecap: round;        }        .ib-pivot {          fill: var(--color-brand);        }        .ib-screws circle {          fill: var(--color-paper);          stroke: var(--ib-line);          stroke-width: 0.45;        }        .ib-rail {          fill: none;          stroke: var(--ib-ink);          stroke-width: 0.7;          stroke-dasharray: 1.2 2.6;          stroke-linecap: round;        }        .ib-dot {          fill: var(--color-brand);        }        .ib-shackle-line {          fill: none;          stroke: var(--ib-line);          stroke-width: 3.2;          stroke-linecap: round;          stroke-linejoin: round;        }        .ib-keyhole {          fill: none;          stroke: var(--ib-ink);          stroke-width: 1.4;          stroke-linecap: round;        }        .ib-lamp {          fill: var(--color-brand);        }
        /* Motion. Each keyframe set is short and loops; the rest pose is a real state. */        .ib-needle {          transform-origin: 0 0;          animation: ib-sway 4.8s ease-in-out infinite;        }        .ib-pivot,        .ib-lamp {          animation: ib-glow 2.4s ease-in-out infinite;        }        .ib-bob {          animation: ib-bob 4.2s cubic-bezier(0.45, 0, 0.55, 1) infinite;        }        .ib-dot {          animation: ib-flow 2.8s linear infinite;          opacity: 0;        }        .ib-shackle {          animation: ib-latch 4.4s cubic-bezier(0.45, 0, 0.55, 1) infinite;        }        .ib-eject {          animation: ib-eject 4.6s cubic-bezier(0.45, 0, 0.55, 1) infinite;        }        .ib-key {          animation: ib-press 2.6s ease-in-out infinite;        }        @keyframes ib-sway {          0%,          100% {            transform: rotate(-4deg);          }          50% {            transform: rotate(4deg);          }        }        @keyframes ib-glow {          0%,          100% {            opacity: 0.45;          }          50% {            opacity: 1;          }        }        @keyframes ib-bob {          0%,          100% {            transform: translateY(0);          }          50% {            transform: translateY(-9px);          }        }        @keyframes ib-flow {          0% {            transform: translate(0, 0);            opacity: 0;          }          12% {            opacity: 1;          }          85% {            opacity: 1;          }          100% {            transform: translate(var(--dx), var(--dy));            opacity: 0;          }        }        @keyframes ib-latch {          0%,          30% {            transform: translateY(0);          }          42%,          62% {            transform: translateY(-7px);          }          76%,          100% {            transform: translateY(0);          }        }        @keyframes ib-eject {          0%,          24% {            transform: translate(0, 0);          }          44%,          66% {            transform: translate(var(--dx), var(--dy));          }          86%,          100% {            transform: translate(0, 0);          }        }        @keyframes ib-press {          0%,          100% {            transform: translateY(0);          }          8% {            transform: translateY(2.4px);          }          18% {            transform: translateY(0);          }        }
        .isometric-bento__topline {          position: relative;          z-index: 3;          display: flex;          width: 100%;          align-items: center;          gap: 0.4rem;          min-width: 0;        }        .isometric-bento__icon {          display: grid;          width: 1.5rem;          height: 1.5rem;          flex: none;          place-items: center;          color: var(--color-ink);        }        .isometric-bento__icon svg {          width: 16px;          height: 16px;        }        .isometric-bento__eyebrow {          min-width: 0;          flex: 1;          overflow: hidden;          color: var(--color-neutral);          font-size: 10.5px;          font-weight: 600;          letter-spacing: 0.1em;          text-overflow: ellipsis;          text-transform: uppercase;          white-space: nowrap;        }        .isometric-bento__arrow {          margin-left: auto;          width: 1rem;          height: 1rem;          flex: none;          color: var(--color-neutral);          transition:            transform 240ms cubic-bezier(0.23, 1, 0.32, 1),            color 200ms ease;        }        .isometric-bento__check {          position: absolute;          right: 0;          top: 50%;          margin-top: -0.625rem;          display: grid;          width: 1.25rem;          height: 1.25rem;          place-items: center;          border-radius: 999px;          color: var(--color-paper);          background: var(--color-ink);          transform: scale(0);          transition: transform 300ms cubic-bezier(0.34, 1.56, 0.64, 1);        }        .isometric-bento__check svg {          width: 12px;          height: 12px;        }        .isometric-bento__metric,        .isometric-bento__title,        .isometric-bento__detail {          position: relative;          z-index: 3;        }        .isometric-bento__metric {          margin-top: auto;          color: var(--color-ink);          font-family: var(--font-display, inherit);          font-size: clamp(1.5rem, 3vw, 2rem);          font-weight: 600;          letter-spacing: -0.04em;          font-variant-numeric: tabular-nums;          line-height: 1.1;        }        .isometric-bento__title {          margin-top: auto;          color: var(--color-ink);          font-size: 14px;          font-weight: 600;          letter-spacing: -0.02em;        }        .isometric-bento__metric + .isometric-bento__title {          margin-top: 0.3rem;        }        .isometric-bento__detail {          margin-top: 0.3rem;          color: var(--color-ink-2);          font-size: 12.5px;          line-height: 1.45;          text-wrap: pretty;        }        .isometric-bento__item--selected .isometric-bento__content {          box-shadow:            0 0 0 2px var(--color-ink),            0 10px 28px -14px rgba(0, 0, 0, 0.35);        }        .isometric-bento__item--selected .isometric-bento__check {          transform: scale(1);        }        .isometric-bento__item--selected .isometric-bento__topline {          padding-right: 1.6rem;        }        .isometric-bento__item:focus-visible .isometric-bento__content {          box-shadow:            0 0 0 2px var(--color-paper),            0 0 0 4px var(--color-focus);        }        @media (hover: hover) and (pointer: fine) {          .isometric-bento__item:hover .isometric-bento__content {            box-shadow:              0 0 0 1px var(--color-rule),              0 18px 40px -20px rgba(0, 0, 0, 0.35);          }          .isometric-bento__item--selected:hover .isometric-bento__content {            box-shadow:              0 0 0 2px var(--color-ink),              0 18px 40px -20px rgba(0, 0, 0, 0.35);          }          /* The machine lifts off its shadow, which spreads and fades. */          .isometric-bento__item:hover .ib-scene {            transform: translateY(-6px) scale(1.03);          }          .isometric-bento__item:hover .ib-shadow {            transform: scale(1.15);            opacity: 0.65;          }          .isometric-bento__item:hover .isometric-bento__art-wrap::before {            opacity: 1;          }          .isometric-bento__item:hover .isometric-bento__arrow {            transform: translate(2px, -2px);            color: var(--color-ink);          }        }        @media (max-width: 640px) {          .isometric-bento__grid {            grid-template-columns: repeat(2, minmax(0, 1fr));            gap: 0.75rem;          }          .isometric-bento__cell--feature,          .isometric-bento__cell--wide {            grid-column: span 2;          }        }        @media (max-width: 380px) {          .isometric-bento__grid {            grid-template-columns: minmax(0, 1fr);          }          .isometric-bento__cell--feature,          .isometric-bento__cell--wide {            grid-column: auto;          }          .isometric-bento__cell--tall,          .isometric-bento__cell--feature {            grid-row: auto;          }          .isometric-bento__cell--tall .isometric-bento__art-wrap,          .isometric-bento__cell--feature .isometric-bento__art-wrap {            flex: none;            height: 9.5rem;            min-height: 0;          }        }        @media (prefers-reduced-motion: reduce) {          .isometric-bento__content,          .isometric-bento__art,          .isometric-bento__arrow,          .ib-shadow,          .ib-scene,          .isometric-bento__check {            transition: none;          }          .isometric-bento__item:hover .ib-scene,          .isometric-bento__item:hover .ib-shadow {            transform: none;          }          .isometric-bento *,          .isometric-bento *::before,          .isometric-bento *::after {            animation: none !important;          }          .ib-dot {            opacity: 0;          }        }      `}</style>    </section>  );}

Adjust import paths according to your folder structure.


Basic Usage

tsx
import { IsometricBento } from "@/components/ui/isometric-bento";import { Activity, Layers3 } from "lucide-react";
<IsometricBento  onSelect={(item) => setFocus(item.id)}  items={[    { id: "signal", figure: "gauge", size: "feature", eyebrow: "Live system", title: "Signal health", detail: "All services are responding.", metric: "99.98%", icon: <Activity /> },    { id: "layers", figure: "stack", size: "tall", eyebrow: "Workspace", title: "Layers", detail: "12 active surfaces", metric: "12", icon: <Layers3 /> },    { id: "docs", figure: "keys", size: "wide", eyebrow: "Guides", title: "Docs", detail: "Start here.", href: "/docs" },  ]}/>

Props

PropTypeRequiredDefaultDescription
itemsIsometricBentoItem[]Yes—Tiles: id, eyebrow, title, detail, and optional icon, metric, size, href and figure.
items[].size"standard" | "wide" | "tall" | "feature"No"standard"1×1, 2×1, 1×2 or 2×2 on the four-column grid.
items[].figure"gauge" | "flow" | "stack" | "lock" | "rack" | "keys"No—Which machine sits in the tile. Defaults by position.
items[].metricstringNo—Large value such as 99.98%, 2.4k or 04. The number counts up; prefixes, suffixes and leading zeros are kept.
items[].hrefstringNo—Makes the tile a link instead of a toggle button.
onSelect(item) => voidNo—Called when a button tile is pressed.
classNamestringNo—Classes for the section.

Best Practices

  1. Mix sizes: one feature tile, one tall, two wides and a few standards fills the grid neatly, and dense packing closes any gaps.
  2. Match the machine to the meaning (gauge for health, flow for events, lock for security), so the art carries information, not just decoration.
  3. Keep eyebrows to one word or two short ones; narrow tiles truncate them.
  4. Reduced motion turns off the tilt, entrance, count-up and machine animations; tiles show their final state.